

The latter has several different courses to compete in, and players are given time bonuses for performing well and finishing battles with special attacks. Fleshing out the package is solid online play, a wave-based Abyss mode, which has the player leveling up their character over time, a score attack mode, and a new mode called Speed Star. It’s great to see a developer making sure this fighting game staple still gets love when other developers have abandoned it completely (looking at you Capcom). Arc System Works did a really great job of revamping the arcade mode by splitting it into three different arcs for each character (granted they’ve been around long enough). Like past entries, Central Fiction is filled with different modes to play.

Still, the game does do a fantastic job of introducing players to concepts, even if it could’ve done so in a more enjoyable way. One small bummer is that it lacks the charm of Guilty Gear Xrd -REVELATOR-‘s tutorial, which was extremely welcoming to those new to the genre. These new additions are all taught in Central Fiction‘s tutorial, which like past entries, is very in-depth. It goes so far to include character specific tutorials, which is great since so many fighting games just toss players into the action without showing how multiple characters control. It’s a cool addition, that definitely helps to encourage aggressive play. Those that fight aggressively will receive an attack boost and will be able to recover their special attack gauge more quickly. The former is a special attack that is extremely powerful, but ends the player’s Overdrive. While the Active Flow is basically the opposite of the game’s penalty for avoiding combat. Other changes include two new gameplay mechanics: Exceed Accel and Active Flow. It’s a small improvement, but it has noticeable, real impact on the gameplay. While it may not seem like a big deal, knowing I have exactly four seconds left with my Overdrive can help me make smarter choices during gameplay. Just like previous releases, Central Fiction‘s combat is still a blast to play, and Arc System Works have made some smart decisions that make this the best playing game in the series.įirst off, the user interface has seen some small improvements that help communicates BlazBlue‘s complicated fighting system to the player. For example, once Overdrive (a character buff) is activated the game now shows exactly how long it lasts thanks to a countdown timer. No matter how ridiculous the incremental release schedule has been it can’t disrupt that solid core. While the newness is definitely gone, Central Fiction proves why BlazBlue has lasted so long: it’s a damn good fighting game.
